The vicious battle with the gray orcs is over. The outpost of Gray Peak has not surrendered to the enemy. Battered by swords and magic, the orcs have retreated back to their home mountains. The black storm clouds have scattered.
The vicious battle with the gray orcs is over. The outpost of Gray Peak has not surrendered to the enemy. Battered by swords and magic, the orcs have retreated back to their home mountains. The black storm clouds have scattered. But the break promises to be short—the orcs will soon return. The brave team of four players—Crow, Lori, Mith, and Amou—must hurry, as they still have so much to do before then. Selling, settling newly purchased lands, construction, cooking, smithing, exploring the buried ancient city of Gvaktal . . . So many things to do, so little time. But the players are not put off by the endless to-do list. After all, this is the World of Waldyra. Here, every activity opens the door to thrilling new adventures . . .
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