This is the book I wish I had when I got started in game design. And while it's loaded with tons of information on how to make games and get them published , the overall goal is transformation .
This is the book I wish I had when I got started in game design. And while it's loaded with tons of information on how to make games and get them published , the overall goal is transformation . Over the last 6 years, I've brought 15 games to market, and I have dozens more on the way. I've run 18 successful crowdfunding campaigns and generated over $1 million in sales. And after all the ups and downs that go along with that experience, I wanted to create a resource that would not only help you design great games but would also help you become a great game designer who brings amazing experiences to life for years to come. In this book, you'll learn:
What makes a game fun How to design a game as a product Prototyping tips and tricks to save you time Playtesting best practices How to approach publishers and get published And a whole lot more!
Find the Fun: How to Go from Idea to Published Game (Unabridged) is available as an audiobook on Apple Books. We haven't confirmed it on Spotify yet — but you can still search there below.
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