Magic is forbidden in Myrsina, along with various other abominations, such as girls doing maths. This is bad news for Gretel Mudd, mathematician and inventor of helpful contraptions.
Magic is forbidden in Myrsina, along with various other abominations, such as girls doing maths. This is bad news for Gretel Mudd, mathematician and inventor of helpful contraptions. When the sinister masked huntsmen accuse her of witchcraft, she is forced to flee into the neighbouring Darkwood, where witches and monsters dwell._x000D_ There, she happens upon Buttercup, a witch who can’t help turning things into food; Jack Trott, who can make plants grow at will; the White Knight with her band of Dwarves; and a talking spider called Trevor. These aren't the terrifying villains she's been warned about all her life. They're actually quite nice. Well . . . most of them._x000D_ With the huntsmen on the warpath, Gretel must act fast to save both the Darkwood and her home village, while unravelling the rhetoric and lies that have demonised magical beings for far too long.
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